Announcing The Singularity Workshop: A New FSM API for Unity


Today marks a major milestone for The Singularity Workshop—we’ve successfully submitted our first product, a lightweight and powerful FSM API, to the Unity Asset Store. This isn’t just a simple tool; it’s the first step in our mission to build foundational technologies that empower creators to bring their ambitious projects to life.

When building complex games or applications in Unity, managing states can become incredibly challenging. Our FSM API is designed to solve this problem by providing a clean, elegant, and high-performance framework for building state-driven logic. It’s built for developers who want to focus on their core gameplay without getting bogged down in boilerplate code.

The core of the FSM API is a standalone C# library, delivered as a NuGet package. We then developed a dedicated integration layer that brings this core functionality directly into the Unity Editor. This approach allows us to ensure the API is robust and continuously developed while providing a seamless experience for Unity developers.




Join Our Journey

The submission to the Asset Store is just the beginning. The Singularity Workshop is committed to building a suite of interconnected tools that will help you create advanced systems for game AI, player mechanics, and more.

You can follow our journey and support our work here:

Get the NuGet Package:
https://www.nuget.org/packages/TheSingularityWorkshop.FSM_API/

Explore Our Vision:
https://www.patreon.com/TheSingularityWorkshop

Support the project: Donate via PayPal



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