Build a Smart Water Pump Controller with ESP32 and Firebase (IoT Project)


Ever left your water pump running and came back to a mini swimming pool on your terrace? I have. That’s why I built this smart water pump controller using ESP32, Firebase, and a simple web dashboard. With just a browser, I can now switch the pump ON, OFF. And yes, it’s as cool as it sounds.

Whether you’re diving into IoT or just tired of forgetting your pump, this is a fun, useful project to try out. It’s also a great way to dip your toes into cloud-connected hardware without getting overwhelmed.



🔍 Why This Project?

In every other house, someone’s yelling “Hey, turn off the motor!” and someone else is replying “Oh no, I forgot!” 🤦🏼‍♂️

This kind of chaos is what inspired me to build a smarter solution. A system that lets me control the motor remotely, from my phone or laptop. Something so simple, yet so powerful, that I could also show it off to friends and say, “Yeah, I built that.”

So I thought, why not build a simple controller that:

  • Works from a web browser
  • Uses Firebase to sync real-time
  • Doesn’t require expensive setups
  • Saves me from water fights at home

It’s a great starter project to learn about IoT + cloud + web UI — and to feel like Tony Stark of plumbing. 😉

Also, working with ESP32 means you get access to Wi-Fi out of the box, which is a huge advantage for projects like this. Plus, Firebase’s Realtime Database means you get updates instantly without having to build your own server. Win-win



🛠️ What You’ll Need

Before jumping into the build, make sure you gather all the necessary hardware and software tools.



Hardware

Here’s what I used:

  • ESP32 Dev Board – your project’s brain. Comes with built-in Wi-Fi.
  • 5V Relay Module – acts like an electronic switch to control the pump.
  • DC Submersible Pump (3V-5V) – your basic mini pump.
  • Breadboard & Jumper Wires – for wiring it all up.
  • 5V Power Supply or Battery – to power the pump separately from the ESP32.

image



Software

You don’t need a fancy dev setup. Just the essentials:

  • Arduino IDE – for coding the ESP32
  • Firebase Console – your cloud-based database
  • Web Browser – to run the UI locally or host it online
  • (Optional) VS Code – if you like an advanced editor to tweak your HTML/JS

If this is your first Firebase project, don’t worry. It’s actually very beginner-friendly, and I’ll guide you step by step.



🛠️ Step-by-Step Tutorial

Let’s break it down. You can follow along one section at a time.



✅ 1. Setup Firebase

  1. Head over to https://console.firebase.google.com

  2. Click on Add project, and give it a fun name like “AquaControlproj”

  3. Skip Google Analytics (unless you’re into that)

  4. Go to Realtime Database in the side menu

  5. Click Create Database

  • Choose “Start in Test Mode” – this gives open access for now (we’ll fix that later)
  1. Once the database is created, go to Project Settings > General
  • Copy your Firebase SDK config (apiKey, authDomain, databaseURL, etc.) scroll down, you will find these details.

image of database



✅ 2. Connect the Hardware



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